Did you know that Need For Speed: Shift wasn’t always called Need For Speed: Shift? No? Well you do now. Instead, EA had initially planned to roll it out as a sequel to Need For Speed: ProStreet.
Shift’s Lead Designer, Andy Tudor explains:
“Yeah. It [Shift] actually started out as ProStreet 2.
“You’ll see the obvious references, like we’ve got the Tokyo track in there, albeit a bit more mature; there’s no balloons or anything like that. The thing with ProStreet was that they couldn’t go straight from street racing to a track racer – that would have annoyed a few people. So it was really the first stage of the transition, mixing courses with the street stuff, and this is where they [EA] always wanted it to go.”
We dare say the association with the ProStreet name wouldn’t have exactly been a big crowdpleaser either, Andy.
Check out the full article on the GamerZines website where Andy talks about EA’s suggestion that cop cars and nitrous should be included in Shift. Hint: he wasn’t a fan.

nice review, loved to play this game
hi together,
saw this game at my brothers pc, checked it out.
it is the most ridiclilous console import i saw in my whole life. i’m running an 8 core machine 8 gigs of ram in quad chan mode crossfired 3870’s. loading times are like amiga 500. i still got low fps (like 10 fps) after 2 hours of fixing and patching. i hope none of you spended money on this piece of crap. or you are running nvidia cards.
cheers to ea for catching a lot of morons.
i’m out
Even though Shift didn’t end up with Pro Street 2, it did good with Need for Speed.