Stats:
- Car Rating: 18.20
- Tier: 4
- Region: Europe
- Year: 1996
- Drivetrain: RWD
- Horse Power: 720
- Torque: 521.99N.m
- Weight: 1,030Kg
Our Fastest Lap Time (Silverstone International): -- 1:22:231
The second fastest car in the Ferrari Racing Series lineup, the Ferrari F50 GT is a classic supercar. Based on the original F50, only three GTs were ever sold to the public, instead being produced predominantly for racing events. Incredible speed, power and tight handling fuse to create one of the most powerful cars in the Ferrari catalogue.
Gameplay Footage:
Stats:
- Car Rating: 21.00
- Tier: 4
- Region: Europe
- Year: 2005
- Drivetrain: RWD
- Horse Power: 780
- Torque: 686.04N.m
- Weight: 1,120Kg
Our Fastest Lap (Silverstone International): – 1:18:054
The fastest car in Shift’s Ferrari Racing Series DLC, the Ferrari FXX is effectively an evolution of the more widely-known Ferrari Enzo, incorporating that car’s tech as well as some further neat additions from Ferrari. Referred to as a ‘hypercar’, the FXX will set you back a phenomenal $2.5m in the real world, and even then you aren’t allowed to drive it whenever you feel like it. According to Top Gear, purchasers “are only allowed to drive the car on special track days which are approved by Ferrari.” And even if you do have the cash, chances are you won’t be able to find one; only thirty have ever been built, including the one owned by Michael Schumacher. Best try it out in Shift, then.
Read the rest of this entry »
The latest piece of DLC for Need For Speed: Shift welcomes the return of the illustrious Ferrari brand to NFS – but what exactly does it include? Here are the facts: Read the rest of this entry »
With Need for Speed: Shift settling in the charts nicely, EA has turned to the next Need for Speed game it has in the pits. Need for Speed: Nitro is the Wii and DS NFS game this year. It is not a conversion of Need for Speed: Shift – that’s strictly a next-gen experience. Instead they have opted for creating a NFS game from the ground up for the less powerful Wii, and have come up with a great arcade racer.
Issue 33 of PlayZine has a preview of Need for Speed: Nitro complete with exclusive screens and a developer interview. You can download the magazine for free now.
The time is finally here; the embargo is lifted; the crowd is going wild. As long term readers will know, unlike some other quick reviews that have appeared online, we’ve been playing Need for Speed: Shift for months and had lots of time to get into it, get used to it, find out its quirks, and see what we like. Read the rest of this entry »
… it gets a 9/10.
IGN US has run the world’s first review of Need For Speed: Shift, calling the game “a glorious return to greatness”, before plonking a big 9.0 down as the score. High praise indeed. Here’s a snippet:
“Slightly Mad Studios has delivered a driving experience that, while not completely accurate in terms of its simulation aspects, is practically dead-on in terms of what it’s like to race around some of the world’s best racing circuits.”
Check out the full review here.
IGN UK later followed it up with their own review, awarding the game an 8.7 and saying that “driving is an exceptionally visceral experience, with a sensation of sheer velocity that’s unparalleled in the genre.” Nice.
We’re still waiting for the general embargo to lift until we can post our five page review, but it will be featured in next month’s issue of P3Zine, out next Thursday, 17th September. You’ll probably want to give it a read…
Did you know that Need For Speed: Shift wasn’t always called Need For Speed: Shift? No? Well you do now. Instead, EA had initially planned to roll it out as a sequel to Need For Speed: ProStreet.
Shift’s Lead Designer, Andy Tudor explains:
“Yeah. It [Shift] actually started out as ProStreet 2.
“You’ll see the obvious references, like we’ve got the Tokyo track in there, albeit a bit more mature; there’s no balloons or anything like that. The thing with ProStreet was that they couldn’t go straight from street racing to a track racer – that would have annoyed a few people. So it was really the first stage of the transition, mixing courses with the street stuff, and this is where they [EA] always wanted it to go.”
We dare say the association with the ProStreet name wouldn’t have exactly been a big crowdpleaser either, Andy.
Check out the full article on the GamerZines website where Andy talks about EA’s suggestion that cop cars and nitrous should be included in Shift. Hint: he wasn’t a fan.
EA has released a lengthy Flash animation which straps you into the boots of a race driver as he does a lap of Brands Hatch.
The animation lets you upload a picture of yourself, which doesn’t appear to actually do anything other than have a lovely pitgirl ask you to sign your own photo (and if you don’t she’ll kiss you instead), while the name you enter appears on the side of your car. Get creative.
The last part of the video features Shift’s in-game graphics, but we’ve not quite figured out whether it’s controllable or not. We’re pretty sure it isn’t.
So it’s viral marketing, but it’s pretty neat nonetheless. And it’s managed to entertain us for the last half hour, which can’t be a bad thing, can it?
Check it out, here.
A few people have asked what visual differences are made to the cockpit after you upgrade your vehicle with the ‘Cockpit Upgrade’ option. So, rather than explain, we thought we’d show you.
Much has been made of Need For Speed: Shift’s ‘Driver Experience’, which attempts to make the player feel just like they’re behind the wheel of a real racing car.








